Inside Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series has come back to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to uphold her morals and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who begins to question his faction's authority and creates plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the contaminated wastes.
Setting the Stage for the Second Season
The show's first season finale revealed key information about the culprits behind the global annihilation that trapped a population in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the next installment – and, on this occasion, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the response to the show, so this time people are arriving with more eagerness and new expectations.”
The Mojave Beckons for Season Two
The new season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its production team insisted on real props and sets were constructed, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s real.”
Indeed, almost every element you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the source material. This common understanding for the universe is clear in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will allow for a new weekly discussion, a dynamic the showrunners themselves are looking forward to observe.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”